5. Pick your targets
When finding opponents, there are a few things you want to take into account before you start dropping troops. First, look at their Town Hall level - if it's far lower than yours, you'll be getting a smaller cut of the spoils. You'll get to see exactly how many resources are available for plundering. At the very least, you want to be able to earn back the resources you spend on troops. If resources are all you're after, it's often more profitable to send in a handful of goblins and ultimately lose the battle than win a full-blown assault that costs a lot of resources.
Before you deploy your first troop, be aware of which resources you're going for. If you're going for trophies to climb the ranks, you'll need to be investing a lot of troops to get two or three stars on your raid. You'll also want to hit elixir reserves if you want to replenish (or earn back) resources for troops. Once you've done that, it's simply a matter of targeting the most powerful defenses for those resources. Use giants to draw fire from towers initially, then wall breakers to breach, then more giants to mop up defenses. Barbarians, wizards, and archers can chew on structures once areas have been cleared of cannon and mortar fire, while goblins can bee-line for resources. Be mindful of how many troops you drop in, though. You want to be able to pull off a win while burning through as few as possible.
Remember that you have no direct control over your troops. Know what the unit's favorite targets are and deploy accordingly. Barbarians will run head-first at the nearest building, which isn't great news if there's a well-defended mortar just a little further in. Send the wall breakers and giants in to open new avenues of attack. Smart players will create bases that funnel troops right into areas with a ton of traps, which can blunt your offensive very quickly.
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